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Thread: Zelnick: OnLive 'beneficial' to gaming industry, doesn't fit with Take-Two's business

  1. #1
    Some People Know Me Ustimas is on a distinguished road Ustimas's Avatar
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    Default Zelnick: OnLive 'beneficial' to gaming industry, doesn't fit with Take-Two's business

       
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    Take-Two chairman Strauss Zelnick has stated that on-demand gaming services such as those offered by OnLive aren't that appealing to the publisher, despite already committing back catalogue titles to the digital service.

    OnLive hopes to offer full PC titles to consumers on-demand and has drummed up support for the service from multiple publishers and developers. However, Zelnick said that the publisher would not be moving from home consoles to such a service in the foreeseable future, and will continue to focus primarily on the packaged goods business.

    "The bulk of our business is packaged goods because initial releases are for the console business," Zelnick told the UBS Global Media and Communications Business. "Basically what they [OnLive] are offering is to say 'you go ahead and develop however you want, we'll put it in a live situation and it scales infinitely'.

    "If you believe that that's going to occur – and I don't need to opine because it doesn't really speak to our business model – that would meaningfully and beneficially transform the economics of our business. Why? Because we'd create for one platform, not multiple platforms, we wouldn't create inventory, we wouldn't have price protection and you wouldn't have trucks."

    "Anything that's good for the broad distribution of our titles to consumers is a good thing so that kind of situation could be very powerful for our consumers and beneficial for us, but it doesn't appear to be around the corner, not at all."

    For now, OnLive is another route to market for PC games – with the publisher already committing BioShock and Major League Baseball 2K9 to the service. Zelnick also acknowledged the shift to digital markets, and he expects first-parties such as Sony and Microsoft to continue to grow their online businesses as packaged goods sales decline.

    "I suspect what you'll see is the continuing growth of downloadable content and there will reach a point where even our console first-parties will have good reason to be in the downloading business as opposed to the packaged goods business.

    "It would benefit our business but it probably won't be a sea change in our business," he concluded.
    Last edited by Ustimas; 12-08-2009 at 07:58 PM.

  2. #2

    Smile Onlive and Box Game Sales

    I don't think box sales are going to affect Onlive's because their business concept isn't limited to the effects of consoles' or pc publishers' presence.

    They are a company interested in the spread and sharing of info as well as Gaming across a broader platform.

    A box game still would allow Onlives service to be possible and possibly free up server space because a large part of the client will already be in the pc or console of the player at home.

    The difference being that Onlive would offer faster patching and updating( which is inevitable as game always have expansions), and Onlive opens the floor for broader real-time sharing(brag clips). It would be interesting to see if Onlive could present a system for real-time voice chat as well.

    Thanks for the arcticle.

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