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Thread: Totally new to OnLive and loving it... don't understand the culture here, tho...
  
   

  1. #31


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    I'm probably gonna stop with all this forum action soon, but I will tell you one thing big blue. your avatar... wtf.

    Also, don't let anyone get you down about your newly found awesomeness in what is OnLive. despite a few serious issues that I think OnLive needs to fix, the platform is pretty freakin awesome. And it was the first. Pretty sure cloud gaming is gonna happen, one way or another, and OnLive will have those bragging rights.

    seriously, despite everything, $10 a month for fear 2, bioshock, just cause 2, trine, borderlands... man, if you never played many of those great games, you could be set for a very long time... just for me and maybe others, well we played those already and got nothing new to buy (that is just one example of the issues some ppl have)

    also a thing about respect... well that is from not enough talk back from them about where they are going with the service (edit - shit, spacing out and forgetting the main slap in the face, the whole shutting down and firing everyone thing!) but u dont need to hear about that, just play, as they say.

    I dunno if I'm making much sense now cuz Im starting to get delirious from lack of sleep. but ya moderators got it hard. don't blame them for doing their job. they don't even get paid for it. I've been admin for 2 multiplayer game servers for many years and worked customer support and tech support for xbox 360, NC Soft, and EA. no matter how good a service or game is, the ones you hear the MOST from will be from those who have Issues with the product. my advice to my peers when they yelled so furiously at the words on the screen were don't take it to heart. they are not really the majority. know why? cuz the majority is out there playing the damn games and not typing a thousand words on a screen... lol

    so go have a blast. and if one day you have an issue and OnLive blows you off, you'll be happy when people here will back you up.

    now I am off. adios. end transmission!
    Last edited by Daecat; 09-13-2012 at 07:38 AM.
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  2. #32
    Player BigBlueDinosaur has a spectacular aura about BigBlueDinosaur's Avatar
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    "I will tell you one thing big blue. your avatar... wtf."

    It's a big blue dinosaur.

    The last few responses have made me very glad I brought this up. Sorry if it started off bad... but it feels good to see some folks cheer up and show some enthusiasm!

  3. #33
    Some People Know Me phoenix3dfx225 has a spectacular aura about
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    Had to skip the middle posts as I was getting dizzy. Just came on to say I had a giggle today by trying to run GTA IV on my works laptop (Dell 820 Latitude which as a Geforce 7 Series GPU). Think I'd gotten used to Onlive, because firstly I had to wait overnigt for GTA IV to download from steam as it was a 14GB download and then when I loaded it up with my 256MB of VRAM, it pooped a brick and ran at 1fps with half the textures missing. Two minutes later I'm playing Dirt3 on onlive again lol. Happy days

  4. #34


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    Quote Originally Posted by BigBlueDinosaur View Post
    OK, I've only posted a few times, and I'm a total noob to OnLive (3 weeks and counting!). So far I'm completely in love with the service in almost every way. I'm new, so I don't have a lot of the "baggage" (for lack of a better way to put it) that some of the long-time users seem to have that in a recent post were questioned as "haters".
    We were all like you once. We went into this wide-eyed and enthusiastic. Personally, I could hardly believe my eyes. It seemed so miraculous that I was actually playing these games with no more than a screen and my internet connection. I praised OnLive from the highest pulpit, declaring with absolute certainty to any who would listen that the future of games has come, and its name is OnLive. Back then, its future seemed so certain. It was not a question of if cloud gaming would become the new standard, but when.

    And why wouldn't we feel this way? Back at launch, OnLive was the new disruptive force. It was the platform that shouldn't even be possible, yet not only was it possible, it had the potential to change everything. Things were good in the beginning. We received a decent number of games, OnLive seemed to hold a new promotion every alternate week, and for a while it looked as if the developers were beginning to warm up to cloud gaming. We had staunch support from Ubisoft and Square-Enix, the indies loved it, and it seemed like it was only a matter of time before everyone else fell into line. The absence of EA and Activision was conspicuous, but it was easy to chalk that up to typical corporate shortsightedness.

    Then the droughts began. The first major sign that something was amiss came at E3 2011. Steve Perlman eagerly showed off OnLive to the crowds, proudly proclaiming that we would be able to play OnLive on an iPad, and that we'd have a version of From Dust with custom touch controls. They released a video showcasing the upcoming releases, which whetted our appetites. We all had at least one game from that list we were looking forward to. We waited in hungry anticipation for our promised games. And waited. And waited some more.

    To this day, there are still games from that list which never arrived, most notably From Dust, which Perlman had so proudly displayed, and The Witcher 2. We sat by and watched, week after week, as a slow trickle of mediocre games were added to the playpack. Everyone else was enjoying the hottest releases while we got Super Granny and Dog Football.

    But we kept faith. Steve Perlman promised us the moon and the stars. He said a ton of games were in the pipeline. He said we may even have a thousand games by the end of 2012. He said that publishers were giving them their entire catalogs. He teased us with the future possibility of high-end graphics and resolutions in excess of 1080p. I don't know if he was lying, but whether or not he was it's clear that his mouth was writing checks that his company couldn't cash.

    More games were announced, then never released. OnLive refused to talk to us, which felt like a betrayal in and of itself. We are their customers, and they couldn't even be bothered to spare a few words for us? They couldn't tell us what happened to the games they had explicitly promised us?

    And that, my friend, is the heart of the matter. Broken promises. Whenever I look at OnLive's promotional material, I laugh. You know why I laugh? Because it is full of empty promises. "Play the hottest top-tier games." Yeah, if you consider Horse Planet to be top-tier. Perlman emphatically stated, time and time again, that OnLive is all about "day and date" releases, yet we find ourselves waiting months for some releases to come to us, and there are still games we've been waiting more than a year for that haven't showed up yet. We were promised a certain kind of service, and OnLive has failed to deliver on that promise. Hilariously so.
    Tons of OnLive games are coming soon!

    "Soon" does not imply any particular date, time, decade, century, or millennia. "Soon" shall make no contract or warranty between OnLive Inc and the end user. OnLive does guarantee that "soon" will be here before the end of time, but there is no guarantee that you will live long enough to see the content finally release. Do not make plans based on "soon," as OnLive will not be liable for any misuse, use, or even casual glancing at "soon."

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