Subby
03-27-2009, 02:39 AM
You move your mouse, it goes to service center, renders and then compresses to video and streams it to your computer.
With internet latency, input lag, display lag and the time it takes to compress the video, how have you reduced the lag so we won't notice? Especially in fast paced FPS games?
I have been creeping the net reading articles and the subsequent bashing of OnLive in each article's comments section.
A LOT of people out there are saying that it is not possible yet to do this without massive input lag and OnLive is saying that they have done it. The fact that you've come out of "stealth mode" and are planning an open beta (stress test) and launch within the same year concerns me.
I think the world needs some explaining of how you've accomplished this as well as a video of someone playing a game from a location that would be the farthest from a service center that you'll allow.
With internet latency, input lag, display lag and the time it takes to compress the video, how have you reduced the lag so we won't notice? Especially in fast paced FPS games?
I have been creeping the net reading articles and the subsequent bashing of OnLive in each article's comments section.
A LOT of people out there are saying that it is not possible yet to do this without massive input lag and OnLive is saying that they have done it. The fact that you've come out of "stealth mode" and are planning an open beta (stress test) and launch within the same year concerns me.
I think the world needs some explaining of how you've accomplished this as well as a video of someone playing a game from a location that would be the farthest from a service center that you'll allow.