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View Full Version : Why onLive WILL work



Squeakygoose
03-26-2009, 12:22 PM
It's powered by Orbo!

But seriously, I couldn't even watch the 2 minute video on their site without a few hiccups on my supposed 8-16Mbps Cable connection. I believe their service is possible, just not on the majority of "last mile"s in America.

For those who believe it will work based solely on their good experiences watching Netflix/Amazon Unbox, don't forget that those services are buffered (a few minutes in most cases). Real time gaming cannot be buffered, it must be a close-to-real-time stream. I am unaware of anything other than a commercial leased line that can deliver the required service level to support such a lack of fault tolerance.

One last thought: If onLive has developed a way to bring HD video down to an average 2MBps with only 1ms encoding latency then they should license this technology to the cable companies in exchange for dedicated pipes for their service. Last I checked an HD channel on cable was running around 10-12Mbps, that's a savings of 8-10MBps per channel! The total reduced throughput would likely make their gaming service possible. <removes tongue from cheek> 2MBps is NOT HD by any stretch, I don't care what your algorithm is.

All that being said, and in all seriousness, I have signed up for the beta and can't wait until it comes out.

ZULND3R
03-26-2009, 12:35 PM
I couldn't agree with you more. This is one of the most exciting advancement possibilities in gaming that I've seen in YEARS! In my opinion, this is the biggest thing coming since the advent of online gaming.

marioluigi_ml
08-08-2011, 03:09 AM
I believe Onlive will soon be a epidemic! Please everyone lets tell our friends, our friends at work, and make cards and leave them in the wall mart bathrooms. Lets etch Onlive.com in the stalls of college dorm rooms. We can get the word out and we can do that as a community.
~marioluigi_ml~

Moisey
08-08-2011, 03:14 AM
Think about it, in the future gaming will eventually succumb to cloud gaming and we were the first to witness it's rise to awesomeness.

Germaximus
08-08-2011, 03:31 AM
lol two years old

awesome bump =)

Moisey
08-08-2011, 03:44 AM
Lmfao, I didn't even realize. Oh well this thread needed to be revived, we should all recognize OnLive's potential. Cloud gaming is the future.

AGM2588
08-08-2011, 05:14 AM
Didn't know these forums were even around two years ago.

Lord Xenu
08-08-2011, 05:18 AM
Necropost!!!!!

Yea, it is hard to believe we have been around for so long.

rasmasyean
08-08-2011, 10:03 AM
Onlive goes through "the internet". Cable companies only access "the internet", and connect you through a "non HD-allocated channel" from how I understand it. So why go make a deal with "all cable companies" when you don't have to? ;)

Also, there are some services that offer 50 Mbps and such now. I guess that's like the place of a couple of non HD-allocated channels. I think 2 HD feeds are streamed on one " 30+Mbps channel" actually, but that depends on provider.

Besides, this bandwidth may look high to us, but it's pretty low to Bank of America. The Internet backbone is pretty darn fast...it's just the latency that kills the twitch games if it has to take many "hops" across "routers" (not Lynksis kind) to get to you. I think the only solution is to have more than 3 server locations (which I think they rent) when they have more money. But given that technology advances, I'm sure routers will become much faster provided the government, etc. decides to invest in it. That would prolly help.