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Ed
04-17-2009, 05:25 PM
Article From: http://www.hatsradio.com/?p=317

With OnLive, No Longer be Tied To One Console
Posted by mrhats420 Published in Gaming
What’s the biggest problem with video game consoles? Most of the games have to be rented/purchased on discs; and those games are often only playable on one of the consoles (Halo, Resistance, etc). Americans are historically pretty adamant about being able to stay in the comfort of our own homes and enjoy everything we can at the best quality, most bandwidth, fastest speed, etc. Enter Rearden Labs‘ OnLive service to save the day. OnLive is a video streaming technology created by Steve Perlman who originally created WebTV, essentially a box that hooked up to your TV if you didn’t own/want a CPU but still wanted to get on the internet. OnLive would allow you to play games that are on their server remotely from your home on your TV or from any computer (MAC or PC) with an internet connection. This is a FTW (for the win) situation in my opinion for a few reason, the first being that the Crapintosh is the bastard child of the video game industry. Second, anyone who has one of the big 3 systems has probably played a game on a console they don’t own and wished that it was cross-platform. With OnLive, we’ll be able to play games from any of the companies, nearly all of the major publishers are already on board: EA, Ubisoft, Take2, Eidos, Atari and Warner Bros. Finally, if you have a simple $150 netbook lying around, just imagine running Crysis or Bioshock on it, and with a real console controller.

The problem is, the Big 3 (Nintendo, Microsoft, Sony) already have a stranglehold on the market, and new ideas in the video game industry definitely have to take a flight or fight approach to jumping in the stream. However, Rearden Labs has been in secret development for around 7 years trying to get this technology to the market. They’ve already solved (according to press from the Game Developer’ Conference) what I would imagine be everyone’s fear, ping times and packet loss; so I guess the next problem would be load times? We’ll know more when we hear more I guess.
My hope is that it’s a great success (even though I despise pay-to play services like WoW and EVE online) and it changes the face of video games forever. OnLive (if successful) could signal the end of the console war, and possibly game piracy (though I doubt it, pirates seem to be a big problem no matter what century you’re in). With enough bandwidth, the iPhone or Crackberry could possibly be the next XB0x 360 or PS3. Imagine the possibilities, every single game out there will be like a PC game, but streamed to you directly. It’s definitely an exciting development in the video game industry.