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View Full Version : 3/25/09 - OnLive's First Competitor Steps Forward - gamespy.com



Ed
03-25-2009, 02:11 PM
Article From: http://www.gamespy.com/articles/966/966081p1.html


OnLive's First Competitor Steps Forward
Industry veteran David Perry reveals plans to beat the new cloud-based gaming service.
By Bryn Williams | March 25, 2009

Yesterday, the industry was buzzing about OnLive's newly revealed cloud-based game-on-demand service. Put simply, the service allows low-end hardware to run high-end games. All the user needs is a stable, fast broadband connection; all of the data crunching is down on the serverside and is then piped to the user.

Well now OnLive has its first competitor. Industry veteran and Acclaim's chief creative officer David Perry has apparently got a company working on the same technology. Only he says that they will do it better.

"I was going to reveal it at [the E3 trade show], but the OnLive news has forced my hand," said Perry, whose new project is not associated with Acclaim.

Perry said that while Perlman's (OnLive) solution requires a small megabyte-size download, his company can do it without any downloads to a client machine. Perry said he can get it working on any machine with a broadband connection.
Perry tells VentureBeat that his company "will need to strike a deal with a major internet service provider" in order to create a games-on-demand service around the tech.

Bryn says: It's time for Mr. Perry's project to start playing some major catch-up. OnLive's service is being demoed at GDC right now. It's the first cloud-based service that will get a lot of attention in the media (and indeed, it has) but as stated in the VentureBeat article, Perry's company still needs to hire more programmers, and needs to get venture capital behind it.

While I remain ultimately skeptical about this new breed of technology, I think we're about to see a lot more smaller companies try to get in on the action. What needs to happen is that a huge player like Microsoft or Apple needs to get in there, buy it up and push it through.

username
03-25-2009, 02:57 PM
What needs to happen is that a huge player like Microsoft or Apple needs to get in there, buy it up and push it through.

I really feel the same way. But i think that hooking up with an isp is a horrible idea that would corner people into one provider if they want it, that would be super lame.

videogamer
03-25-2009, 04:32 PM
Google seems to buy everything else up. Why not OnLive?

username
03-25-2009, 05:56 PM
If i were Microsoft i would try to join in and give access as part of the 'Live' network. And if i were apple, i would jump right on to this. This could open up a whole new market for apple , the gaming market. Right now there are very few games for mac, and with onLive mac users would have a chance to play some of the awesome computer games they never had a chance to play.

Aph0ticShield
03-28-2009, 09:10 PM
I really feel the same way. But i think that hooking up with an isp is a horrible idea that would corner people into one provider if they want it, that would be super lame.

I don't think he means that it will only be on one. No, he just wants to start with one, but has yet to get a contract. I bet that his company plans to reduce lag by running it at the ISP headquarters on routing station, that way the game never has to enter the internet.

Jimex
03-29-2009, 03:58 PM
Ha, David Perry. The only good contribution he ever made to the industry were the Earthworm Jim games, after that he sold the rights and his company (Shiny Entertainment) made those half arsed Matrix games. The day he makes something good is the day I sell up and become a russian traveling circus performer.

Outlawed Toker
03-29-2009, 08:06 PM
lol, what? he makes it sound like its a big deal that you have to actually install software on to your computer, when all it is, is a 1mb file, that will probably take what, 15-20 seconds from downloading it to starting it up after installing?

besides, it sounds like he is just going to have a straight stream through the browser, and I personally would think it would run more solid if you actually had a piece of software from the company that is installed on your computer to communicate with the servers, seems more efficient, but i guess thats just me.

Aph0ticShield
03-29-2009, 08:24 PM
I found out more. He has been working on this with 2 other guys, it runs on a flash platform, so no 1MB plugin needed, but who cares? He has not been working on it for 7 years and I don't like flash player anyway.

The company is called Gaikai-Streaming Worlds is the service.

Visit http://www.gaikai.com/ for more

http://www.gaikai.com/assets/images/streaming/how_it_works.png

Notice how crappy it looks:rolleyes: