Ed
03-25-2009, 02:11 PM
Article From: http://www.gamespy.com/articles/966/966081p1.html
OnLive's First Competitor Steps Forward
Industry veteran David Perry reveals plans to beat the new cloud-based gaming service.
By Bryn Williams | March 25, 2009
Yesterday, the industry was buzzing about OnLive's newly revealed cloud-based game-on-demand service. Put simply, the service allows low-end hardware to run high-end games. All the user needs is a stable, fast broadband connection; all of the data crunching is down on the serverside and is then piped to the user.
Well now OnLive has its first competitor. Industry veteran and Acclaim's chief creative officer David Perry has apparently got a company working on the same technology. Only he says that they will do it better.
"I was going to reveal it at [the E3 trade show], but the OnLive news has forced my hand," said Perry, whose new project is not associated with Acclaim.
Perry said that while Perlman's (OnLive) solution requires a small megabyte-size download, his company can do it without any downloads to a client machine. Perry said he can get it working on any machine with a broadband connection.
Perry tells VentureBeat that his company "will need to strike a deal with a major internet service provider" in order to create a games-on-demand service around the tech.
Bryn says: It's time for Mr. Perry's project to start playing some major catch-up. OnLive's service is being demoed at GDC right now. It's the first cloud-based service that will get a lot of attention in the media (and indeed, it has) but as stated in the VentureBeat article, Perry's company still needs to hire more programmers, and needs to get venture capital behind it.
While I remain ultimately skeptical about this new breed of technology, I think we're about to see a lot more smaller companies try to get in on the action. What needs to happen is that a huge player like Microsoft or Apple needs to get in there, buy it up and push it through.
OnLive's First Competitor Steps Forward
Industry veteran David Perry reveals plans to beat the new cloud-based gaming service.
By Bryn Williams | March 25, 2009
Yesterday, the industry was buzzing about OnLive's newly revealed cloud-based game-on-demand service. Put simply, the service allows low-end hardware to run high-end games. All the user needs is a stable, fast broadband connection; all of the data crunching is down on the serverside and is then piped to the user.
Well now OnLive has its first competitor. Industry veteran and Acclaim's chief creative officer David Perry has apparently got a company working on the same technology. Only he says that they will do it better.
"I was going to reveal it at [the E3 trade show], but the OnLive news has forced my hand," said Perry, whose new project is not associated with Acclaim.
Perry said that while Perlman's (OnLive) solution requires a small megabyte-size download, his company can do it without any downloads to a client machine. Perry said he can get it working on any machine with a broadband connection.
Perry tells VentureBeat that his company "will need to strike a deal with a major internet service provider" in order to create a games-on-demand service around the tech.
Bryn says: It's time for Mr. Perry's project to start playing some major catch-up. OnLive's service is being demoed at GDC right now. It's the first cloud-based service that will get a lot of attention in the media (and indeed, it has) but as stated in the VentureBeat article, Perry's company still needs to hire more programmers, and needs to get venture capital behind it.
While I remain ultimately skeptical about this new breed of technology, I think we're about to see a lot more smaller companies try to get in on the action. What needs to happen is that a huge player like Microsoft or Apple needs to get in there, buy it up and push it through.